Like the way 'Vampire' keyword tied to the vampire races ruins your character's lovingly sculpted cheeks. I think they exist independently but there's some setting in CK that makes them work for some races and not for others. I can extract the beastrace animations from 'Skyrim - Animations.bsa' and replace the normal ones with them and it works just fine. I checked the place where it logically should be: the race tab for our beloved kitties but somehow nothing there was different than the other races! Then I checked the 'Unarmed' weapon but nothing there too. (which I wanted to enable for vampire 'races' for a small mod I'm making for myself) I absolutely can't find in the whole CK what makes Khajiits use the clawing animation for H2H._. Sooooo last time I quit frustrated that I couldn't figure out how the new scripts worked and how to enable player headtracking (if someone's figured it out in the meantime PLEASE tell! ^^) so this time I decided to begin with something that seemed easier and more intuitive.Īnd you can guess it turns out it isn't. But if it thought it could get rid of me so easily it doesn't know me at all n_. And here I'm coming back from my little break from Skyrim after CK treated me so horribly the last time.